Papers with scene generation
AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems (2026.findings-acl)
Copied to clipboard
| Challenge: | Recent advances in Large Language Models (LLMs) and generative models have motivated studies on automated game generation from natural language descriptions. |
| Approach: | They propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. |
| Outcome: | The proposed system covers model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. |
UnrealLLM: Towards Highly Controllable and Interactable 3D Scene Generation by LLM-powered Procedural Content Generation (2025.findings-acl)
Copied to clipboard
SongTang SongTang, Kaiyong Zhao, Lei Wang, Yuliang Li, Xuebo Liu, Junyi Zou, Qiang Wang, Xiaowen Chu
| Challenge: | UnrealLLM is a novel framework that connects natural language descriptions with the professional PCG system (Unreal Engine 5) to automate scene generation. |
| Approach: | They propose a novel multi-agent framework that connects natural language descriptions with the professional PCG system (Unreal Engine 5) to automate scene generation. |
| Outcome: | The proposed framework achieves competitive performance in technical metrics and aesthetic quality, offering unique advantages in generation scale and interactivity. |